| Terrain |
Food |
Production |
Commerce |
Defense |
Movement |
Comments |
| Coast |
1 |
0 |
2 |
10% |
1 |
|
| Desert |
0 |
0 |
0 |
0% |
1 |
|
| Grassland |
2 |
0 |
0 |
0% |
1 |
|
| Snow |
0 |
0 |
0 |
0% |
1 |
|
| Ocean |
1 |
0 |
1 |
0% |
1 |
|
| Peak |
0 |
0 |
0 |
0% |
X |
|
| Plains |
1 |
1 |
0 |
0% |
1 |
|
| Tundra |
1 |
0 |
0 |
0% |
1 |
|
| Feature |
Food |
Production |
Commerce |
Defense |
Movement |
Comments |
| Fallout |
-3 |
-3 |
-3 |
0% |
2 |
-0.5 health |
| Floodplains |
+3 |
|
|
0% |
1 |
Desert only; -0.4 health |
| Forest |
|
+1 |
|
50% |
2 |
Plains/Grassland/Tundra; +0.4 health |
| Hills |
-1 |
+1 |
|
25% |
2 |
|
| Ice |
|
|
|
0% |
X |
Only Submarines can move through |
| Jungle |
-1 |
|
|
50% |
2 |
Grassland; -0.25 health |
| Oasis |
+3 |
|
+2 |
0% |
2 |
Desert only; fresh water source |
| River |
|
|
+1 |
+25% |
1 |
+1 Health; no Commerce bonus to Snow, Jungle, or Forest |
| Improvement |
Food |
Production |
Commerce |
Build on |
Requires |
Comments |
| Camp |
|
|
|
Deer, Ivory, Fur |
Hunting |
|
| Cottage |
|
|
+1 |
Grassland/Hill, Grassland, Plains, Tundra/River, Floodplains |
Pottery |
Becomes Hamlet after 10 turns of being worked |
| Hamlet |
|
|
+2 |
see Cottage |
Pottery |
Becomes Village after 20 turns of being worked |
| Village |
|
|
+3, +4 with Printing Press |
see Cottage |
Pottery |
Becomes Town after 40 turns of being worked |
| Town |
|
+1 under Universal Suffrage |
+4, +5 with Printing Press, +7 with Printing Press under Free Speech |
see Cottage |
Pottery |
|
| Farm |
+1 with irrigation or Biology, +2 with Biology&irrigation |
|
|
Corn, Rice, Wheat or plains/grassland with water access or tundra
with river |
Agriculture |
|
| Fishing Net |
+1, +2 @ Fish |
|
|
Clam, Crabs, Fish |
Fishing |
|
| Lumber Mill |
|
+1, +2 with railroad |
|
Forest |
Replaceable Parts |
|
| Mine |
|
+2, +3 with railroad, additional +1 @ Copper, Iron, Coal,
Aluminum, -1 @ Silver, Gems, Gold |
+1 @ Aluminum, +3 @ Uranium, +4 @ Silver, +5 @ Gems, +6 @ Gold |
Copper, Iron, Silver, Gold, Gems, Coal, Aluminum, Uranium or hills |
Mining |
|
| Offshore Platform |
|
+1 |
+1 |
Oil (sea) |
Plastics |
|
| Pastures |
+1 @ Sheep, +2 @ Cattle/Pigs |
|
+1 @ Sheep/Horses |
Cattle, Horses, Pigs, Sheep |
Animal Husbandry |
|
| Plantation |
+1 @ Sugar/Spices, +2 @ Bananas |
|
+1 @ Sugar, +2 @ Spices, +3 @ Silk, +4 @ Dye, +5 @ Incense |
Bananas, Dye, Incense, Silk, Spices, Sugar |
Calendar |
|
| Quarry |
|
+1 @ Stone |
+2 @ Marble |
Marble, Stone |
Masonry |
|
| Railroad |
|
|
|
passable land |
Railroad |
Units can move 10 tiles; functions as trade network |
| Road |
|
|
|
passable land |
Wheel |
Faster movement and a trade network |
| Watermill |
0, +1 under State Property |
+1, +2 with Replaceable Parts |
+1, +3 with Electricity |
flat land + river |
Machinery |
|
| Well |
|
+1 |
+1 |
Oil (land) |
Combustion |
|
| Whaling Boat |
|
+1 |
+2 |
Whales |
Optics |
|
| Windmill |
+1 |
+1, +2 with Replaceable Parts |
+1, +2 with Electricity |
hills |
Machinery |
|
| Winery |
+1 |
|
+2 |
Wine |
Monarchy |
|
| Workshop |
-1, 0 under State Property |
+1, +2 with Guilds or Chemistry, +3 with Guild&Chemistry |
|
flat land |
Machinery |
|
| Misc. Terrain Features |
Comments |
| Goody Hut |
Provides bonuses for the player that uncovered it |
| Razed City |
Sites of razed cities remain on the map |
| Worked Tile |
Worked tiles have their own animations and icons |
The same layouts are good for Civilization I, II, III, IV, Sid Meier's Alpha Centauri/Alien Crossfire and possibly other strategy games that use the same shape of city radius